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1. The DPS/Tracking solution for Blasters - in Ships and Modules [original thread]
What all of you people don't seem to know is, that if we neglect tracking, i.e. transversal = 0m/sec, then your weapon-system does the same damage from 0.1m up to it's optimal range. To clarify on this point a little bit more: A Mega Pulse Laser...
- by Vivian Azure - at 2010.01.31 02:00:00
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2. unprobable ships howto... - in Ships and Modules [original thread]
Target Signature Strentgh = Signature Radius / Sensor Strength So if you wanna be unprobable your Sensor Strength has to be as high as your Signature Radius. You achieve this by fitting tons of ECCM-modules on Cruisers, like a Scimitar with 2x EC...
- by Vivian Azure - at 2009.11.21 22:39:00
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3. Whatta **** I do with my T3 cruiser? - in Ships and Modules [original thread]
Edited by: Vivian Azure on 23/10/2009 16:51:20 Edited by: Vivian Azure on 23/10/2009 16:50:20 Originally by: Marko Riva Edited by: Marko Riva on 23/10/2009 13:59:50 Unprobable armor gang link booster. Drop off at a SS, hit ECCM...
- by Vivian Azure - at 2009.10.23 16:50:00
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4. Active Tanks in PVP - in Ships and Modules [original thread]
Originally by: Arrador Originally by: Vivian Azure Originally by: Ulstan Edited by: Ulstan on 20/10/2009 17:14:14 I'm a little confused by the people who look at the problem and conclude that the solution is to nerf buf...
- by Vivian Azure - at 2009.10.20 17:37:00
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5. Active Tanks in PVP - in Ships and Modules [original thread]
Originally by: Ulstan Edited by: Ulstan on 20/10/2009 17:14:14 I'm a little confused by the people who look at the problem and conclude that the solution is to nerf buffer tanks. I don't see how this will make people use active tanks...
- by Vivian Azure - at 2009.10.20 17:21:00
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6. Active Tanks in PVP - in Ships and Modules [original thread]
Simpliest solution would be to remove Trimarks and Core Field Extenders tbh.
- by Vivian Azure - at 2009.10.20 12:53:00
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7. Active Tanks in PVP - in Ships and Modules [original thread]
Edited by: Vivian Azure on 20/10/2009 12:17:15 The problem with active tanking is... 2x Large Armor Repairer II + 2x Large Auxiliary Nano Pump I = 2080 raw armor repaired every 11.25 seconds 2x 1600mm Rolled Tungsten + 2x Large Trimark Armor...
- by Vivian Azure - at 2009.10.20 12:15:00
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8. What better ship for LvL 4 Missions (Gallente/Amarr) - in Ships and Modules [original thread]
Can you take your dispute about Caldari-ships somewhere else pls? I'm flying Gallente or Amarr ships only, so I'm nowhere near interested in a Tengu or missiles... thx For the DPS tanked... well... there's missions where you need to tank some hea...
- by Vivian Azure - at 2009.10.12 18:57:00
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9. What better ship for LvL 4 Missions (Gallente/Amarr) - in Ships and Modules [original thread]
Skills are all maxed out for Gallente and Amarr besides the large gunnery specs, which are only at LvL 4. So with your supposed setup and Marauders LvL 4 I'd get this for the Kronos... [Kronos, Missions] Amarr Navy Large Armor Repairer Armor Kin...
- by Vivian Azure - at 2009.10.12 17:02:00
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10. What better ship for LvL 4 Missions (Gallente/Amarr) - in Ships and Modules [original thread]
So I'm thinking of running a few more LvL 4 missions, as PvP stagnates atm in pretty large blobs... hope this changes drastically with Dominion tho. My missionrunner is able to fly all so far available subcapital Gallente- and Amarr-ships includi...
- by Vivian Azure - at 2009.10.12 16:19:00
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11. Ishtar lvl 4 mission runner? - in Ships and Modules [original thread]
[Ishtar, Missions] Medium Armor Repairer II Medium Armor Repairer II Racial Hardener II Racial Hardener II Adaptive Nano Plating II 10MN Afterburner II Sensor Booster II Cap Recharger II Cap Recharger II Large Capacitor Battery II Salvager I Sal...
- by Vivian Azure - at 2009.09.24 15:34:00
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12. Capital Ships are the pest of EvE - in Ships and Modules [original thread]
Originally by: La Hafiz Originally by: Vivian Azure Originally by: La Hafiz I have to agree with the above poster. Carriers have a role and they fit it quite well. Everyone's goal when they are fighting is to survive, no ma...
- by Vivian Azure - at 2007.09.01 00:59:00
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13. Capital Ships are the pest of EvE - in Ships and Modules [original thread]
Originally by: La Hafiz I have to agree with the above poster. Carriers have a role and they fit it quite well. Everyone's goal when they are fighting is to survive, no matter the cost. It just happened that they had greater assets then yo...
- by Vivian Azure - at 2007.09.01 00:48:00
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14. Capital Ships are the pest of EvE - in Ships and Modules [original thread]
To begin with, yes I'm an Alt, so what? My Leaders don't allow me to post in these forums with my main-character. Today was such a day again, when we engaged a gang with equal numbers and same sized ships. We wanted to get a fun fight. Then so...
- by Vivian Azure - at 2007.09.01 00:34:00
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